#import <Foundation/Foundation.h>
#import "CCParticleSystemQuad.h"
#define PTM_RATIO 32

class b2Body; // forward declaration of b2Body without '@' since it is a c++ class

@interface MLParticleEmitter : CCParticleSystemQuad
{
	b2Body* bodyToFollow;
	CGPoint bodyPos;
}

-(void) setBodyToFollow:(b2Body*)newBody;

@property (nonatomic,assign) CGPoint bodyPos;

@end